EA Removes Microtransactions from Star Wars Battlefront 2 By XGN Jessi 7

author image by | Gaming | 0 Comments | 22 Nov 2017

The recent release of Star Wars Battlefront 2 would have fans of the Star Wars Battlefront game rejoicing, but recently it’s more anger. Recently released on November 17th for Xbox One, PlayStation 4, and Microsoft Windows, it is the fourth installment of the Battlefront series, bringing content based on The Force Awakens and The Last Jedi movies.

One of the assets originally introduced into Battlefront 2 during beta trials was the loot box system. Players would be able to purchase these in game crates that include crystals, Star Cards, emotes and other resources. The crystals are used to unlock in game heroes.

The transaction system had come under fire from gamers around the globe citing that it would take them 40 or more hours to grind on the game to earn crystals that would unlock a single hero. All of this due to the high cost of the heroes in the game itself, EA defending itself saying “The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes”.

This would give gamers who chose to buy the loot box an unfair advantage in the game. One angered gamer on Reddit who spent $80 in game and still did not unlock Darth Vader, lead the EA Community Team to have the most down voted comment in Reddit history with more than 675,000 down votes.

Not only coming under fire from gamers, but the Belgian gambling regulator even announced that they were investigating the game alongside of Overwatch, to determine if the loot boxes constituted as unlicensed gambling.

As a result of the negative feedback on the micro-transaction system, EA DICE has made the decision to remove the in-game purchase system all together. DICE GM Oskar Gabrielson during a recent press release states,

“We’re turning off all in-game purchases. We will now spend more time listening, adjusting, balancing and tuning. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through game play. The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. We’ll share more details as we work through this.”

Since then EA has even reduced the cost of the heroes by 75%, making it a bit easier for players to unlock the heroes in game. The change however, did not stop all negative reactions from gamers about removing the in game purchase system. EA is even feeling the burn on Wall Street. On launch day of Battlefront 2, EA Games’ share price had dropped by 2.5%.

How do you feel about these changes to Star Wars Battlefront 2? Sound off in the comments and let us know!

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